Multimodal Contents Authoring and Playback System for Learning Human Anatomy

Description

We present a real-time simulation of spray painting incorporated into a VR environment as an alternative training system for ship-building industries. The system allows the user to try out a painting work on life-size structures with a spray gun. Our goal is to provide a trainee realistic painting experience in real-time as well as to represent the thickness of the deposited paint on the surface for evaluation of his performance. The Gaussian model is used for a painting deposition model, and texture mapping technique is utilized to provide efficient visual feedback. We also present effective collision detection methods for a volume of spray paint particles.

Figure 1. Pattern of painting deposition based on the Gaussian distribution
Figure 1. Pattern of painting deposition based on the Gaussian distribution

Figure 2. Our painting simulation system and thickness visualization
Figure 2. Our painting simulation system and thickness visualization

Contact

Daeseok Kim (greatstone at icu.ac.kr)

Publications

  • Daeseok Kim, Jinah Park, "Real-time Spray Painting using Rays and Texture Map (레이와 텍스처 기법을 이용한 실시간 스프레이 페인팅)," Journal of KIISE: Computing Practices and Letters (정보과학회논문지: 컴퓨팅의 실제 및 레터), Vol. 14, No. 8, pp. 818-822, November 2008.
  • Daeseok Kim, Jinah Park, "Real-time Spray Painting Simulations (실시간 스프레이 페인팅 시뮬레이션에 관한 연구)," Korea Computer Congress 2007, Vol. 34, No. 1, pp. 212-213, June 2007.
  • Daeseok Kim, Youngwoo Yoon, Sunyu Hwang, Geehyuk Lee, Jinah Park, "Visualizing Spray Paint Deposition in VR Training," 2007 IEEE Virtual Reality Conference (VR), pp. 307-308, March 2007.